AI Insights · Timothy · July 2021
Top 5 3D Realistic Games on iOS in Italy, Q2 2021
Discover the performance trends of the top 5 3D realistic games on iOS in Italy for Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 3D realistic games on iOS in Italy showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive insight into the market dynamics for these popular games.
PUBG MOBILE experienced a peak in weekly revenue around mid-May, hitting approximately $143K. Weekly downloads for the game showed a notable increase in early May, reaching around 4.5K, while weekly active users peaked at approximately 63.5K during the same period before gradually declining towards the end of the quarter.
State of Survival: Zombie War saw its highest weekly revenue in mid-June, with figures reaching around $81K. The game's weekly downloads declined significantly over the quarter, starting from around 7.8K in mid-April to just about 2.4K by the end of June. Weekly active users showed a downward trend, starting from around 19.4K in mid-April and decreasing to approximately 12.3K by late June, before a slight uptick to 16.3K in the last week.
Call of Duty®: Mobile demonstrated strong weekly active user numbers, peaking at around 372K in mid-May. Weekly revenue for the game was highest in mid-April at approximately $79.6K. Downloads fluctuated throughout the quarter, with a peak of around 12K in mid-April and a rise to 8.6K by the end of June.
Fishing Clash: Sport Simulator saw its weekly revenue peak at around $41K in early May. Weekly downloads for the game reached their highest point in mid-April at around 1.6K. Weekly active users showed a peak of approximately 4.4K in mid-April, followed by a decline and a slight recovery to around 2.3K by the end of June.
Age of Origins: Tower Defense had its highest weekly revenue around the end of June, reaching approximately $32K. Downloads were relatively low throughout the quarter, peaking at around 1.4K in late March. Weekly active users showed a peak of approximately 8.8K in early June before declining to around 6.8K by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.